Mistress of the Teeming Loam

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Gibbering Mouther.jpg


Creature: Mistress of the Teeming Loam
Size/Type Gargantuan/Outsider
Hit Dice 20 Divine: 0/Lvl 30 Sorcerord4+100 (220 HP)
Initiative +10
Speed 30 ft.
Armor Class 19 (10 ++1 Dex, ++13 Natural, +0 Armor AC, +0 Shield AC), 18 Flat Footed, 11 Touch AC
Base Attack/Grapple +24/+19
Attack Bite +4 melee (1) or spittle +4 ranged touch (2d8 acid plus blindness)
Full Attack 6 Bites +4 melee (1) or spittle +4 ranged touch (2d8 acid plus blindness)
Space/Reach 20 ft./20 ft.
Special Attacks Gibbering, spittle, Improved Grab, blood drain, Swallow Whole, ground manipulation, summon mouthers
Special Qualities Amorphous, Damage Reduction 10/Epic, Darkvision 60 ft.,
Immune to the following:

Transmutation A deity is immune to polymorphing, petrification, or any other attack that alters its form. Any shape-altering powers the deity might have work normally on itself. Energy Drain, Ability Drain, Ability Damage A deity is not subject to energy drain, ability drain, or ability damage. Mind-Affecting Effects A deity is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Fire Resistance: 5, Spell Resitstance: 32

Saves Fort +18, Ref +18, Will +25
Abilities STR 42, DEX 13, CON 38, INT 4, WIS 13, CHA 13
Skills <Listen +4, Spot +9, Swim +8
Feats Lightning Reflexes, Weapon Finesse
Environment Underground
Organization Solitary
Challenge Rating 5
Treasure none
Alignment Evil
Advancement
Level Adjustment
Notes Mistress of the Teeming Loam, like a gibbering mouther, is a horrible creature seemingly drawn from a lunatic’s nightmares. The mistress seemingly feeds on evil and may appear wherever Behamut is threatened. It thirsts after bodily fluids and seems to prefer the blood of intelligent creatures. Mistress of the Teeming Loam brings a seemingly infinite number of gibbering mouthers to bear as an army.

Mistress of the Teeming Loam is about 32 feet across and 32 to 40 feet high. It weighs about 100 tons.

Mistress of the Teeming Loam can speak Common, but seldom says anything other than gibberish.


Combat

A gibbering mouther attacks by shooting out strings of protoplasmic flesh, each ending in one or more eyes and a mouth that bites at the enemy. A mouther can send out a total of six such members in any round.

Gibbering (Su) As soon as a mouther spots something edible, it begins a constant gibbering as a free action. All creatures (other than mouthers) within a 60-foot spread must succeed on a DC 13 Will save or be affected as though by a confusion spell for 1d2 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same gibbering mouther’s gibbering for 24 hours. The save DC is Charisma-based.

Spittle (Ex) As a free action every round, a gibbering mouther fires a stream of spittle at one opponent within 30 feet. The mouther makes a ranged touch attack; if it hits, it deals 1d4 points of acid damage, and the target must succeed on a DC 18 Fortitude save or be blinded for 1d4 rounds. Eyeless creatures are immune to the blinding effect, but are still subject to the acid damage. The save DC is Constitution-based.

Improved Grab (Ex) To use this ability, a gibbering mouther must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Swallow Whole (Ex) The gibbering mouther can attempt to swallow a grappled opponent of Medium or smaller size by making a successful grapple check. (The gibbering mouther doesn’t actually “swallow” the opponent—it engulfs it within its amorphous form—but the effect is essentially the same.) Once inside, the gibbering mouther can use its blood drain ability. A swallowed creature can cut its way out by dealing 5 points of damage to the gibbering mouther (same AC).

The gibbering mouther’s body can hold 1 Medium, 2 Small, 8 Tiny, 32 Diminutive, or 128 Fine creatures.

Blood Drain (Ex) A swallowed opponent automatically takes 2d8 points of Constitution damage each round.

Ground Manipulation (Su) At will, as a standard action, a gibbering mouther can cause stone and earth in all adjacent squares to become a morass akin to quicksand. Softening earth, sand, or the like takes 1 round, while stone takes 2 rounds. Anyone other than the mouther in that area must take a move-equivalent action to avoid becoming mired (treat as being pinned).

Amorphous (Ex) A gibbering mouther is not subject to critical hits. It cannot be flanked.

Summon Mouthers (Ex) At will, as a standard action, Mistress of the Teeming Loam can generate 10 gibbering mouthers.

Skills

Thanks to their multiple eyes, gibbering mouthers have a +4 racial bonus on Spot checks.

A gibbering mouther has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.